Game
Inertia
10 years ago

First update! Release 0.2.0


I’ve made a lot of changes, gameplay is still pretty much the same, I plan to add another way to kill enemies during the week.

New features:

Nested enemies - Triangles have 1 hp, squares have 2 and so on.
Waves system - Enemies now come in waves, you can only access the shop at the end of each wave.
Shield Cooldown indicator - New cooldown bar for the shield, also the shield fades so you know when it’s running out.
No more instant-death - Enemies cannot spawn on top of you anymore.

Coming soon:

New weapon
SFX and BGM
Max HP increase in the shop



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

Family band complete!

Demonstration of the spells and their effects :)!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I did this on my 3DS ^^ #Kirby