Game
Inertia
10 years ago

First update! Release 0.2.0


I’ve made a lot of changes, gameplay is still pretty much the same, I plan to add another way to kill enemies during the week.

New features:

Nested enemies - Triangles have 1 hp, squares have 2 and so on.
Waves system - Enemies now come in waves, you can only access the shop at the end of each wave.
Shield Cooldown indicator - New cooldown bar for the shield, also the shield fades so you know when it’s running out.
No more instant-death - Enemies cannot spawn on top of you anymore.

Coming soon:

New weapon
SFX and BGM
Max HP increase in the shop



0 comments

Loading...

Next up

Finished work on the emotions of a new character for the tank universe

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Szayel Aporro Granz - Bleach

Levels' maps.

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Snacktime

A merchant has set up shop in our dungeons. Because where else would you open a general store?

Updated combat system

One for all, and all for one! 🙌