Here’s Sabina with our first update!
“Hi everyone, this is our first participation as a team in Ludum Dare, so we felt a bit more encouraged to do a post jam version of our game Mummy Craft to solve some issues that were making the game hard to understand and also adding a little something to make it more appealing.
The main changes that we implemented were about giving the player more visual information of what’s going on:
hieroglyphs used properly in a craft now have a glow
![5d0b87fe53683.png 5d0b87fe53683.png](https://m.gjcdn.net/content/750/2125042-rez87dmm-v4.webp)
Crafting recipes are now listed on a triangular shape instead of a row, to state that order of hieroglyphs is not important
![5d0b88004585a.png 5d0b88004585a.png](https://m.gjcdn.net/content/750/2125043-mbkx2d6v-v4.png)
The item needed to craft now also appears over the body, and shows your progress
![5d0b8802b7b04.png 5d0b8802b7b04.png](https://m.gjcdn.net/content/750/2125044-qzgb32ga-v4.webp)
*Animation of 4 legged table is now on for some embelishment and personal amusement reasons, also states that you have finished one mummy and can go on to the next one.
![5d0b88050f91d.gif 5d0b88050f91d.gif](https://i.gjcdn.net/public-data/fireside/posts/2/186/183436/media/5d0b88050f91d-k2gr7vwa.gif)
We thank everyone who has played it, we took in consideration all the feedback we recieved and hope to have time to include some other changes before LD36 is over.”
Thanks for reading!
0 comments