Greetings Outlanders!
It’s been a pretty exciting first week of sharing our demo with you all. We weren’t expecting to hit this many views and downloads so soon, thanks a lot!
We’ve made several updates over just this week with a lot of changes, not just bug fixes but also mechanic modifications. Here’s the list below:
3/20/2014 Changes:
Added a new rifle idle and firing animation for redcoats as a test and applied it to them
Improved the materials of the grenade and medkit so they are more visible
Overall increased damage dealt by enemy units
Overall increased effectiveness of cover
Made it so when new units spawn, the battle cam looks at them enter stage
Made Hold The Line’s defensive bonus give 15 damage reduction instead of 5
Added various AI changes increase the challenge and their versatility
Added a surprise to the spaceport fight as it was too easy
Slightly moved the cover in the city statue fight as well as adding another piece for enemy use
Slightly changed the holding position of the grenade model
Gave the alleyway level more love so it is more grimy
Added a swordsman to the testing grounds level to mix it up
Added an RGB color slider to customize the armor color in the inventory
Slightly altered the space view point to be looking more downwards on the Outland
Updated the Outland texture with a new material
Added a feedback button to the main menu
Added a red unable icon for when you hover over people you can’t shoot
Improved the fade in and fade out function to be more gradual
Implimented the newest win sound
Changed out the sounds in between scenes for equipping and unequipping things
Updated item sounds for the sword and grenade
Made a sound play when you swap weapons in-game
Added ambient sounds to all four demo levels
Made it so when you select an equipped inventory item the unit pulls it out for you to see
3/20/2014 Bug Fixes:
Fixed the options from breaking when clicked during a fight
Moved the tutorial button back in depth so it didn’t appear over the fade screen
Fixed a bug where AI lost where they had just gone upon ending turn
Fixed the obnoxious ability not being able to be cast correctly and re-applied it’s icon
Added a new bit of animation that forces units to turn more if they need to make a 180 to try and solve the running in circles forever bug
Fixed the quit button in between scenes not working
Fixed two perks not having icons in the perk tree
We also had a Let’s Play done of our demo by The Gaming Ground! You can check it out over in the video section or here on his channel. He does a lot of other games and we really appreciate him taking time to cover ours.
We’re working on a list of new updates we’ll be adding to the demo so keep a look out for these coming soon:
Adjusting the XP levels of some class abilties to make them easier to level up
Adjusting XP for holding XP items like armor
Balancing pistol accuracy at longer ranges
Looking into a bug that after several missions the inventory freaks out
Various damage tweaks and adjustments to weapons and items
Further adjustments to AI and how they judge player actions
Last, and most certainly not least, this news post just happened to be timed out with us getting featured on the home page here at GameJolt! Thanks to Paul Hack and the rest of the GameJolt staff, it’s pretty humbling that you guys would take an interest in our little demo in just the first week.
That’s it for updates on our end. Again, thanks to everyone who’s tried our demo and is following us now. If you want to keep track of the game’s news make sure to get on our mailing list and follow the game on our Facebook, Twitter, and IndieDB page.
-Grant Taylor, Community Manager Monkey
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