I have create ‘room’ and bridges and traps at the time of starting this devlog. The traps will be implemented using a state machine to decide how to solve said trap. Rooms have obstacles and will later have mobile enemies to make the game more challenging. For now it looks similar to this. Later we will add more variety to the game and these levels.

Unfortunately there is no notable game play features yet, all the traps are incredibly simple and only require someone to push a button. Hopefully next Monday traps will be fully implemented along with several enemies.










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