Game
Vitality
7 years ago

Fishing Mechanics | Part 1


Just a short update today. Over the past few days, i’ve been working on the new fishing system. We wanted it to be a bit more in-depth than just plopping a bob in water, so we have developed a system with a wide range of aspects and a little bit of progression.

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Firstly, there are a decent number of unique species to catch, all with different rarity. Each fish you catch is unique, and will have its own properties when caught. The rarity and weight of the fish directly affects its trading value, but equally, how difficult it is to catch.

Better fishing equipment will yield better results. We are also working on creating a fish journal which will track what species you have caught, and the best catch, including the location at which you caught it.
There is also potential for rewards as you make progress towards filling the fish journal :)!

The species availability is also dependent on location, time of day, age and weather. This means the system is well-integrated with other mechanics in the game :) It’ll be up to you to work out where it is best to find certain fish, and what you might be able to do as a player to improve your chances of catching them.

Ultimately, this is the definition of a side mechanic, however mechanics like these are really what bring the whole game world together. We essentially want Vitality to be a game packed full of things to do, and more importantly, have those mechanics link together in interesting ways. At the surface, the fishing mechanic can be a means of just acquiring food, but equally, it acts as a basis for trading, motivating progression in order to be able to catch higher-value fish and have a bit of fun exploring too!

Currently, many of the features discussed are still in development and need to be polished up a bit more before we share them, but they’ll be coming soon!



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