The Last Time I Did A Devlog Was Over A Year Ago, I Think It's Time For Some Updates.
The Games Is Going Great! You May Have Noticed In Some Recent Renders That Fep Looks A Bit Different. I Have Completely Remodeled Him, And I Will Be Doing The Same For The Rest Of The Gang. So Far Only Fep, Miffy, And Radder's New Models Are Done. At The Time Of Reading This I Haven't Gotten Feedback On Radder's New Model, I Might Change A Few Things About Him Later. Draw & Tell Is A Work In Progress Right Now (She Really Has Drawings On Him Now!) Next Will Probably Be RockstarDan, I Might Change My Mind Though Because I Really Want To Work On Pancake Pal And Sadder Server. This Kinda Sucks Because I'll Have To Redo A LOT Of Renders In The Clickteam Version Of Fep's. Speaking Of It, I'm Taking A Break From 32 Bit Fep's, I Think I Got Everything I Need To Practice For It Done. I'm Still Trying New Things Of Course (Adding The Walking Thing, And The Post Night Minigames) But For Now I Think I'm Gonna Focus On Other Projects For Clickteam. I Haven't Given Devil's Hour A Lot Of Attention So I'll Try To Work On It A Bit More And Give More Consistent Updates. Now That I Have All The Models Done For Five Nights At Freddy's 3 Cremated I Can Finally Work On It A Bit More. Currently I'm Trying To Learn More About Unreal Engine So I Can Get To Work On 64 Bit. You Can Probably Tell By This Post.
Good New Actually! The Five Nights At Fep's 2023 Trailer Has Began Production. It'll Probably Come Out Next Month Because I Just Want To Feature Every Character And Fep's Has A Lot Of Characters I Need To Remodel. It Won't Be Like Last Years Trailer, Where It Just Showed Lore Relevant Stuff And Random Drawings That Meant Nothing (Literally Right Before It Was About To Premiere, I Had To Add Something So I Randomly Drew It). This Year's Trailer Will Show Models, (Of Course Still Lore Stuff), And Hopefully Gameplay. I Want To Switch Up The Gameplay From 64 Bit And 32 Bit. I Might Also Add Some Fep's Funhouse Stuff In The Trailer. I Really Want The Trailer To Come Out This Summer But Knowing Me, It'll Probably Be September. But We Can Only Hope!
Absolutely Not! I Think...… I Could Get Some Little Tests Up On Gamejolt But I'm Pretty Sure Nothing Full Playable Yet. Clickteam Is Hell When It Comes To Importing Images More Then 2 Megabytes. And Unreal Engine Is Confusing. I Can't Really Show Much But What I Can Show Are Some Little Screenshots From Stuff I've Been Working On.
So Those Are Some Little Screenshots On What To Except In Game. The First 3 Are From The 32 Bit Version, And The Last One Is From 64 Bit (With Epic Physics!). And That's It For This Devlog, I Might Do More Of These But For Now It's Just This One. See Ya.
-AI Games Director @D4dgaming_
0 comments