Hi everyone! It's time for the first major patch to the rework! It's mostly bug fixes and stuff so don't expect anything big here. This should make the overall experience a bit more polished. Not much else to say, let's get to them changes!
Changelog:
Right clicking on Hyper Mode now works, changes are viewable in-game now!
Switching to Classic Mode sets the current preset to default. This prevents several issues in Classic Mode from happening when a specific preset was set prior to opening Classic Mode.
Fixed a locked characters AI value not vanishing when switching from their character challenge.
Changed Bonnie and Chica's Hyper Descriptions to be more clear.
Change Fredbear's description to be more clear.
Fixed the info box breaking when leaving the window.
Fixed being able to toggle BG's and Music in Classic Mode menu.
Attempted fix at Phone Guy's button appearing over Scrapbaby's controlled shock button, causing an accidental shock (thought I fixed this issue before release, aaaaaand it still happening sooo hope this works!)
Instead of Foxy killing you, you instead begin to fall asleep if the cameras aren't open for one in-game hour.
And other super small changes!
And that's that! Hopefully not too many bugs need to be fixed after this one. Currently, the balancing is looking good, although the biggest complaint I've seen is power being very tight, especially for SHOWDOWN. Just for context, I purposefully made the power a bit tight to centralized FNAF 1's major mechanic, however if the general consensus wishes for a slight power nerf I'll consider it for v2.0.2. Just know this change will not be considered for HYPER SHOWDOWN. So far, I actually think its in a perfect spot and doesn't really need to be changed at the moment, just fixes for small inconsistencies and the like. For now, my next bit of focus will be SL SCN v1.1.6, so look out for that! Lot's of features and fixes being planned. :)
Anyway uhm byyyyyeeeeee
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