Hey guys. So it's been a hot minute since I've been involved with FNAF: IRT, and really with the Community as a whole. For the past couple of months, I've been releasing solo music & FNAF MOVIE GAME related teasers and progress under @StudioIRT, away from FNAF:IRT.
For the past couple of months we've been treating development on our other project a lot differently than I used to. I am very proud and honored of the community we have built with FNAF: IRT, I've had a very hard time letting go some of that positive care and love you guys had.
About a month ago, the idea of coming back was not something I was expecting, or something I thought I would be ready for. So after conversations with @ / SpawnpointRBX and where the current state of FNAF:IRT is NOW, it was clear they needed more hands on deck.
FNAF: In Real Time, at it's current state, is about 85% or more DONE! We have: Minigames Cutscenes Mini-map F.E.C. Ready for finalization and implementing, that would require some time and effort to connect together. Which is why, we're going to be taking this differently.
With the current expectation on us, releasing our game as fast and as "on demand" as possible... we no longer respect. We deserve all the time that's needed. And truthfully, you all deserve more than an educated wish to release this FNAF:IRT at a complete, and ready state.
The development and creation of FNAF:IRT will be more transparent than ever now, with sharing what we'd like to show you guys, when we have it, without fear of wanting to stop and think about what others (other Game Developers or Fans) might judge us for it's incompletion.
FNAF:IRT returns, I'd hope stronger than ever, but on our terms.
No more release dates, just releases.
See you on the flipside.
#RealTimeFNAF #FNAF
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