After the Krusty Krab was burned to the ground by the rouge animatronic workers, the sole living survivor of the inferno was taken captive by the robot’s malevolent controller. Awakening, trapped in a building of concrete and steel, you must once again survive 5 nights against the automoton onslaught, though this time participation is not an option…
Hey everyone, after the past few days of teasing I have launched the official page of the sequel to FNATKK, Five Nights at the Chum Bucket!
You can find the page here!
[http://gamejolt.com/games/other/five-nights-at-the-chum-bucket/61137/
](../../../../../../games/other/five-nights-at-the-chum-bucket/61137/)Be sure to follow that game as all news regarding the sequel will most likely be posted there :) Also it might be a good idea to follow me on twitter if you want quick development updates, I’ll be posting little snippets of what I’m working on for those who are interested. You can find me on twitter at “@kfblaziken”.
Finally I just want to thank everyone for being unbeleivably supportive of both this game and the concept of a sequel, which is fast becoming a reality. For anyone who doesn’t know (which is everyone) I was in a really rough patch in my life when I first started working on this game. I had lost someone very close to me and I was in a pretty bad depression. Working on the game gave me an outlet for what I was feeling, though it was more of an unhealthy distraction. I poured every waking second into the game, not really thinking anyone would even like the final product though at the same time not really caring, the game took my mind off things. It wasn’t exactly the best method of dealing with things at the time, but it all paid off once the game came out after two and a half long weeks of no sleep and blueprint errors. The sheer amount of people who backed the game, all of you, the fans of FNATKK, helped me get my mind out of that deep pit and get my life back on track. For the first time in a long time everything went so right for me (except that Sandy still wouldn’t move from that fcking door!) and it’s all thanks to the crazy amazing support of this incredible community. Specifially I want to thank RiskRim, Only1Gam3r, Entoan, Yamimash, PewDiePie, TheSwollenGamer, IULITM, Poiised and any other youtuber who played the game, since without you all I doubt the game would’ve passed a hundred views let alone TWO HUNDRED FRICKEN THOUSAND!!! faints*Also I just want to thank my best friend Jack for being super supportive through the whole development process, and especially so for helping me come up with the Sandy mechanic (The generator thing not the bugged-at-doors thing) I owe so much to each and every one of you and I hope you all enjoy Five Nights at the Chum Bucket when it is finally released in a week or two (trust me it’ll be worth the wait :P). Well anyway that’s enough from me, peace out guys and stay incredible! I love all of you <3
Edit: I almost kicked myself for not remembering to include this in the original post but I also want to thank Scott Cawthon for creating this incredible series and inspiring me not just with FNATKK but with my game development in general. While I am on the side that beleives that the FNAF series doesn’t need a fourth entry and that the series is perfect as it is now, I wish you all the best in you’re future endeavors, and if you’re reading this and you make any more game you can be darn sure I’m gonna play them, Scott! Thank you so much you’re truely an inspiration to so many people!
14 comments