Since the last devlog, major progress has been made in Dani's AI. He can now traverse the building and makes decisions on how he wants to get to your office. If he gets to your office you can deter him with the door, but if he took the vent and you caught him too late, you lose. Speaking of the vent, Dani can choose to use the vent to get to your office now. Since there is no door on the vent, you must deter him with orange juice sprinklers placed inside the vents. These can be used from the tablet in the vent camera. The audio cue system greatly helps you find out where he is, with directional audio pointing you in the general direction that he is, and different sounds for different movements. The building has also been finished, so each of the cameras are functional and have unique enviornments to look at. The camera interface has been changed slighty and there is now both a power indicator and a time indicator built into the tablet. That is all for this devlog, thanks for reading!
Next up
Beneath Reality Teaser #1
There probably won't be very many of these teasers for this game because of the Trello page but I might do them more. Here is a screenshot of one of the new biomes in the backrooms, it's called the "Red Sector"
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Cash Banooca
not the greatest house, but it's a house! :D
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarÃa Regla. It is one of the natural wonders of the country!










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