Game
A Night At Stina's Place
3 years ago

Fix and content update!


​Hello everyone!

First of all, I'll like to apologize for the trainwreck that was the launch of this game, the major bugs, the unfinished rooms, and the lack of objectives. The game just wasn't that good. And so this week I spent most of my time trying to find and fix bugs to make the game at least playable. And after doing that, I added small things to make the game a little bit better than it was, adding sprites for the inventory, more items, and more interactions. Overall I think this update is what you could hope for in terms of a downloadable and worthwhile game. Sorry again for the last updates, but I am sure you will like this one!

There won't be an update next week but I will make a log of how this game came to be and what I plan on doing next. Stay tuned! Oh and here is the log of the things I did.

-Fixed a typo in thinking that said the downstairs toilet was on the second floor.

-Fixed bug where the option to take Stina's room was shown after going into the other room in front of it.

-Fixed bug where going back to the second-floor toilet would have the dialogue as if it was first seen.

-Fixed transition issue from the end of the hallway to the hallway.

-Fixed minor typos and inconsistencies throughout the entire game.

-Fixed bug where checking the blocked door to the right would crash after being tried.

-Fixed bug where the options to check the unknown doors in the hallway whilst it was dark would remain after the doors were known.

-Fixed issue where not turning on the light in the living room would block all Stina-related endings.

-Fixed bug where playing the game more than 5 times and reading or not the disclaimer would result in a crash screen.

-Increased general text speed by +15

-Getting injured will now take the clothes out of the inventory.

-Charging the console will now take it out of the inventory.

-Changed the dialogue to not read the note in the first bathroom, now can be done regardless of how the player vessel may feel. (Dialogue may vary depending on certain thinking values.)

-Made the narration less "annoying" and "omniscient" in certain areas.

-Removed value that defined stupidity.

-Removed value that defined breakdown.

-Added sprite for fork.

-Added sprite for spoon.

-Added sprite for bracelet.

-Added a button to return to the main menu anytime.

-Added interaction in the first bedroom. (and an item alongside it.)

-Added interaction in the second bedroom. (and an image alongside it.)

-Added interaction in the second bathroom. (and images alongside it.)

-Added interaction with hole.

-Added an achievement menu that can be seen in the main menu and game menu.



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