Game
FNAF Engine
2 years ago

Fix to the game giving a blue screen at start of the night:


image.png

"GameData.offices..textfont not a string": As lily said: If your project was created before FNAF Engine 2.1.16+, you need to go on the menus tab, go into each menu that contains codeblocks responsible for initiating the night (typically found in Main, CustomNight, etc.) and on the menu script, you need to make sure that before any codeblock named "Continue game" or "Start night by number" etc have this action before it: "Set current office to office" lowercase. After doing that, go to the office tab and select the office named "office".

The "Set current office to office" in menus should look like this:

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"Invalid parameter index 1 at MF_PlaySound":

To fix this either update to 2.2.1 or you may need to enter the sounds tab and scroll the way to Night 7 for phonecalls, then set it to No Sound.

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"Can't go to menu None":
If your game has an error saying "Can't go to menu none" remove this from your Main menu script:

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The <> symbol may be different at certain occasions but removing the codeblock should just work fine.

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OTHER: https://docs.google.com/document/d/1y-gk73FRiUejiHPlaNoqWHghhfJRwD7woOnGkaic13w/edit



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Next up

FNAF Engine 3.1.0 is releasing tomorrow (November 19th 2023!)

The video is a demonstration of the new animatronic type, Phantoms.

edit: if you have discord and wish to volunteer for testing dm me on discord! user is "clickteam."

I cooked.

Goofballs 3+3 is 6!!

NEW QUESTION

if x = 5 then what is 10x+50

Menu Fade In/Out

Hear me out

them multiple offices returning

...

Hear me out 2 (not biased)

New UI!

Will also support Linux.

I use Arch btw