Game
FNAF Engine
2 years ago

Fix to the game giving a blue screen at start of the night:


image.png

"GameData.offices..textfont not a string": As lily said: If your project was created before FNAF Engine 2.1.16+, you need to go on the menus tab, go into each menu that contains codeblocks responsible for initiating the night (typically found in Main, CustomNight, etc.) and on the menu script, you need to make sure that before any codeblock named "Continue game" or "Start night by number" etc have this action before it: "Set current office to office" lowercase. After doing that, go to the office tab and select the office named "office".

The "Set current office to office" in menus should look like this:

image.png

-

-

-

-

-

"Invalid parameter index 1 at MF_PlaySound":

To fix this either update to 2.2.1 or you may need to enter the sounds tab and scroll the way to Night 7 for phonecalls, then set it to No Sound.

-

-

-

-

-

-

"Can't go to menu None":
If your game has an error saying "Can't go to menu none" remove this from your Main menu script:

image.png

The <> symbol may be different at certain occasions but removing the codeblock should just work fine.

-

-

-

-

-

-

OTHER: https://docs.google.com/document/d/1y-gk73FRiUejiHPlaNoqWHghhfJRwD7woOnGkaic13w/edit



16 comments

Loading...

Next up

Hear me out

...

I use Arch btw

Resource Editor!

this editor allows you to set default images like the power usage and customize it however you want! will be included next update (0.7)

Goofballs 3+3 is 6!!

NEW QUESTION

if x = 5 then what is 10x+50

FNAF Engine 3.0.0 is releasing tomorrow, October 1st, along with the release date of FNAF Engine: Pro!!

Second image for changelogs.

Hear me out 2 (not biased)

them multiple offices returning

what do yall think

be honest i really need feedback for this new UI

Static Effect customization