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Fuel is a thing now only in Survival Mode and Campaign Mode which on empty fuel it causes an automatic death.
The player is eligible to refill after the progress bar has depleted to under 10.
No refuel is available on Endless mode.
Added two more modes of game play as in Survival Mode and Campaign Mode! (really need to find a way to give the user an idea of what they've selected!)
Added a little bit or massive amounts of post-processing into the game to touch up the feel a bit. planning to add a chromatic aberration effect before you hit anything. and maybe... a dial down the grain effect too while im at it.
Added ideas for three modes (Endless Mode, Survival mode and Campaign Mode) Endless Mode - a mode where its endless to gain as much gear without bosses Survival Mode - same as Endless Mode but with a health bar Campaign Mode - Endless Mode with bosses
Enemies have been improved too like this one in this screen shot it is a laser sentry turret which when the player is close decreases their player until zero which is a death. As you can see this is still in development for example the color of the laser.
Decorations have been added into the level too my plan with these is to add turrets etc to the top to battle the player while in flight. More islands like shown in the screenshot are planned (But more detailed).
Main Menu has seen itself an update Since the past updates the scaling on the menu has screwed up which i had to replace all objects and some objects of the menu would not oblige. I have added campaign leveling up to the menu, instead of player level.
Early achievements system not completely finished but close to finished or maybe not still alot to refine but it currently works and in future maybe replaced by platform achievements system.
So
i may or may not make an full art of some person or i may just leave this like that-
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
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