Next up
Last post for today... hopefully.
Made it so that the enemies have a random height between two values and that they have random skin color so that the game will never be the same whenever you replay it.
4 Rooms, 4 different things to test.
Whoa, we're halfway there! Once we hit 50 downloads I will be hosting a "giveaway" where the winner will have a custom NPC in the game.
Some screenshots from the first level (not the tutorial) I may make a dev log next week or in like two weeks. Meanwhile, I added some of the new songs for the game: - Lights, Camera Action
- Echoes Unleashed
- Childhood Memories
A downscaled version of the loading screen render for chapter 1 (original is 105 megabytes lmao), which will be turned into a drawing by the artist. Will post that as well once it is done
Did some changes on the scene
An example of the kind of transitions the levels will have between them, practically making the change of the scene unnoticeable. Of course, this is inspired by portals smooth transitions.
Dropping this here
Little sneak peek of what is coming in todays update
Sandbox Devlog #001
- The development of the sandbox level starts today
- Added a pause menu with options
- The attached images show you what the game looks like on max and minimum graphics.
- Performance fixes
More coming tomorrow!
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