Game
Callowman VS. The Star Forces
8 years ago

FIXING SOME BUGS AND MORE


I’ve been hard at work fixing bugs and such for the upcoming update, one of those bugs being detrimental to movement.

Before when the player moved vertically right after moving horizontally the momentum from that horizontal movement would carry on so the player would slowly slide, that has now been fixed so that movement is more responsive, which is especially important given one of the new gimmicks in the Grembo level!

5d09dd9e01a85.png

There are now slightly more narrow pathways that the player can fall off, meaning that fixing this bug was essential as you don’t want to side off the bridge while you’re walking across it!

Tomorrow, i’ll show off a new power up purchasable from the shop!



0 comments

Loading...

Next up

WHAT'S GOING ON HERE?! UPDATE RELEASES TOMORROW!

REBOUND, My short action platformer is available to play!

UPDATE COMING VEEERRRY SOON!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Fan art for Foolish I'm feeling kinda better so I drew this

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Family band complete!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Why walk when you can jump?