Game
Super Mario Bros Lethal Impact

6 months ago

Fixing some bugs, managed to improve the jump physics, a demo with the toadette and captain toad level will be active on July 25.

Overworld and underground fonts added (inspired by smb2 aka lost levels)




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We started with the development of the local co-op mode and with the generation of random "level screens" :D

Ya estamos haciendo el co-op y la generacion aleatoria de "pantallas de nivel"

PvZ Eternal remake early gameplay with the new mechanic, evolution swip.

Change beetwen the evolution and the common plant easily without using another seed slot (maybe will include minigames from PvZ DS).

Auto's Shop concept made by Drafex14

Top 10 anime fights

So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)

Smol background 4 castle section of MIND level

If you wanna play first the demos of Super Mario Bros: Lethal Impact or SMB3 Unbrotherhood follow them or join to our discord server: https://discord.gg/jKdVCxW4qc, (if you follow them you can leave a like :P). SMB Lethal Impact spoiler: boss fight.

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

im confused about who is saying that, Luigi or Luigi...

Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)