12 years ago

FL Studios Mobile


Ill just get this out first…..i not a music producer, I have dabbled with the likes of Ableton, Cubase, Protools etc but I would never call myself an accomplished music producer by any degree, so now we got that out the way….I just picked myself up a copy of FL Studios Mobile and I must say…..its great fun!

Throwing together little loops for my games is really easy with some really nice instruments available from the main package, how the effects are implamented could do with changing as you can only have one over all effect ether on the instruments or not but other than that……for £12!!!
Okay ill not be up for a Brit Award of anthing but its better than having no music in your game.

I reccomend people check it out (its only £12 where most DAW will set you back £100s) if your even slightly interested in making music for your games.

Craig



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Alone Together....

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM