Game
Flappy Sanic Adventure
8 years ago

Flappy Sanic Adventure 0.1.5 Update


Things done and fixed below

  • Added a (hopefully) working menu screen, only with “play” as option at the moment. Press esc to pause the game, press play to resume it again.

  • Fixed so coins dont re-spawn every time you re-enter a room

  • Fixed so the door to room 3 actually requires the key from room 2

There is nothing beyond room 3 at the moment but im planning for a shop so you can gear up for the next room with the coins that you collected.

Notice that you are supposed to lose all your coin upon death, so if you want max amount of coins for the shop (when it actually exits) you have to collect all of them without dying.

Also changed every (i think) sonic mentioned anywhere so i dont end up getting screwed by Sega.



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

Strange Umbrella

2d lighting experiment

Only true badasses may pass! #conceptart #art #gamedesign

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

ooh yes..