Game
OPTIMUM LINK
9 years ago

Flesh Wounds


There’s good news and there’s bad news.

The bad:
The new world was originally created for a different project (which was going nowhere anyway) so migrating into OL and the engine was a bit tricky. Upon trying to compile, I was presented with over 500 errors. Not fun. What was planned for 0.2 is complete, and I had planned on the build going up today. However, I’ll admit I was lazy and waited until this morning to compile it, and well. The engine is crashing a lot. So 0.2 is there, but probably won’t be online.

The good:
We’ve just picked up two great artists and I’ve talked to a few other engineers. Also, remember that idea I mentioned in the last post.. ? We’re just going to keep working to make the game even better and even bigger, so the next release might be a 0.2.5 or something. I want to double what you’re currently playing with.

So, please stick around. Might be avoiding the devlog for a while because I’m going to be working nonstop to fix all the problems and to make the whole thing a lot better. Super thankful to everyone involved and the cool fans that have faith in the project.

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-Telekrex



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