Overview:
We're bringing the game on the next level. Original animatronics with great animations! Original designs! New mechanics! All better, all faster, all stronger!
Changes to Chica:
- Chica's base speed was increased. Her vision max distance was increased as well.
- Cupcakes cannot be disarmed anymore, and their count was decreased to 2.
- Cupcakes' spawn protect increased from 5s to 15s, and is now visual.
- Cupcakes' unplant cooldown increased to 75s.
- Cupcakes now cannot be planted until a certain distance from all the other cupcakes is reached.
General:
- Animatronics cannot open doors freely anymore, they now can only destroy them with LMB.
- Nametags make a comeback!
- a task list now, instead of weirdly starting to say "- finished" after finishing a task, will give you a nice red "finished" stamp.
- Spectator role now sees up-down camera movements, animatronic views have their respective camera effects applied, and spectating a Chica also makes people disappear and appear accordingly.
Graphics updates:
- lighting rework (it now has a much more warm, 80s feel to it)
- new animatronic models!
- party zone refurnish (with help of Pawlik and UFMP)
- maintenance zone refurnish (with help of Pawlik)
- new employee key model (with help of Pawlik)
- fixed the maintenance zone's shelves, which had some problems with their parts disappearing when looked at from some angles.
Clarity:
- added leftclick rightclick explanation on an inventory screen
- if you approach a task with a task item in an inventory, but not in hand, there will be a custom dialogue, just like with an employee's only door since 3.1.0. (instead of just a previous "I need <X> to do that!")
- The "broken" carousel now generates a ton of smoke just like your average broken carousel. Very logical indeed.
Bugfixes:
- Softlocks on connecting screen - Fixed
- If you get into the round while it was already going, doors won't set up properly. Even if they were open for everybody, they will stay closed for you - Fixed
- When an animatronic kills at a very long distance, a server may deduct that the nightguard's server position was already further away, and won't accept the kill. That's all fine and nice except said animatronic gets stopped in place and gets a glitch screen effect with a hitmarker either way - which isn't entirely logical. - Fixed
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