Game
FNaF Multiplayer: Forgotten Pizzeria
3 years ago

FNaF: FP v4.0.0 overview and changelog (Article):


Overview:

We're bringing the game on the next level. Original animatronics with great animations! Original designs! New mechanics! All better, all faster, all stronger!

Changes to Chica:

- Chica's base speed was increased. Her vision max distance was increased as well.
- Cupcakes cannot be disarmed anymore, and their count was decreased to 2.
- Cupcakes' spawn protect increased from 5s to 15s, and is now visual.
- Cupcakes' unplant cooldown increased to 75s. 
- Cupcakes now cannot be planted until a certain distance from all the other cupcakes is reached.

General:

- Animatronics cannot open doors freely anymore, they now can only destroy them with LMB.
- Nametags make a comeback!
- a task list now, instead of weirdly starting to say "- finished" after finishing a task, will give you a nice red "finished" stamp.
- Spectator role now sees up-down camera movements, animatronic views have their respective camera effects applied, and spectating a Chica also makes people disappear and appear accordingly.

Graphics updates:

- lighting rework (it now has a much more warm, 80s feel to it)
- new animatronic models!
- party zone refurnish (with help of Pawlik and UFMP)
- maintenance zone refurnish (with help of Pawlik)
- new employee key model (with help of Pawlik)
- fixed the maintenance zone's shelves, which had some problems with their parts disappearing when looked at from some angles.

Clarity:

- added leftclick rightclick explanation on an inventory screen
- if you approach a task with a task item in an inventory, but not in hand, there will be a custom dialogue, just like with an employee's only door since 3.1.0. (instead of just a previous "I need <X> to do that!")
- The "broken" carousel now generates a ton of smoke just like your average broken carousel. Very logical indeed.

Bugfixes:

- Softlocks on connecting screen - Fixed
- If you get into the round while it was already going, doors won't set up properly. Even if they were open for everybody, they will stay closed for you - Fixed
- When an animatronic kills at a very long distance, a server may deduct that the nightguard's server position was already further away, and won't accept the kill. That's all fine and nice except said animatronic gets stopped in place and gets a glitch screen effect with a hitmarker either way - which isn't entirely logical. - Fixed



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People at Gamejolt have fixed the build upload server. The latest release of FP (v8.0.1) can now be downloaded directly! Hope you enjoy the new voicechat, sound design & mechanics! Join the game's Discord server to chat with us if you're not there yet!

Forgotten Pizzeria v8.0 will release to Gamejolt in 7 days!

Stable, immersive, balanced, scary and fun like never before.

Cannot wait to get this fully out of the oven!

See ya soon!

7.0.2!

Check out the updated FNaF FP trailer! https://www.youtube.com/watch?v=R0Sjgk0dupU

8.0 teaser be upon ye!!! The version is fast approaching, with so, so much than just this actually. Wanna learn more? Join the discord!

A sneaky peeky at what's to come to FNaF Forgotten Pizzeria Multiplayer soon enough

A guide to getting v8.0 running (updated for v8.0.1): - Start the autoupdater on v7.0.2 (currently gamejolt-downloadable) - Launch once it updates. Once gamejolt fixes their servers, 8.0 will become downloadable directly from here.

Release of FP v8.0 in half an hour! See you there!

Just finished updating FNaF Multiplayer: Forgotten Pizzeria game page's featured screenshots! I'm pretty confident when I say that these look & feel amazing! :>

v8.0.1 Fixed a few issues with the main release. Gamejolt build upload servers are still dead, so your best bet is the autoupdater, or a download from this link: [removed, no longer relevant]