Overview:
This version solves some of the burning balancing issues I have been aware of but wasn't really yet ready to get rid of. This version will make the overall pacing of the game way better, and make it feel way more dynamic.
General:
- mapgen rework (the party zone's map is now smaller, a good bit of the special rooms now have two exits, too long corridors that unknowingly lead to dead ends shouldn't spawn anymore)
- new balance setting letting you decide whether you want the round to instantly end after the first nightguard successfully leaves (or not, as previously)
- Chica's max footstep hearability distance was notably lowered, and the max distance at which she sees people was broadened by a very small value.
- A broadcast system is now implemented, which lets me send global messages to all players without having to update the game. This also brings me a possibility to auto-disable this and every following version, when a newer one comes out.
- All balance presets got changed to abide by the new map's balancing.
Bugfixes:
- When an animatronic scores a hit at a distance near to maximum allowed, a server may deduct that the nightguard's server position was already further away, and won't accept the kill. That's all fine and nice except said animatronic will still play the jumpscare sound, resulting in it being often played 3-4 times before one of the hits gets accepted. -fixed
- Spectating Chica may take away the ability to see other people when you switch out of her specific vision and start spectating other people's perspectives. -fixed
- Task list doesn't always hand out a "finished" stamp after finishing a task. -fixed
- If you were an animatronic that finished the round by killing the last person in the previous round, there's a chance that spectating the same animatronic later on will yield the vision being permanently in an excessive left-right movement state (the one you get after the kills for a short period of time) -fixed.
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