Game
FNaF Multiplayer: Forgotten Pizzeria
2 years ago

FNaF Multiplayer: Forgotten Pizzeria version 6.0 overview and changelog (article):


This version is taking all of the previous updates and wrapping them up with that one feature the game missed just oh so much - so that the game finally starts feeling atleast a bit original and unique. If you felt the game was too linear so far, or that animatronic gameplay was kinda boring at times - you should really try it now~! Also, with the interaction system getting reworked, the game becomes far more new-player friendly.

New features:

- All animatronics get access to Transfer.exe - which lets players controlling the mascots switch to a different one every 25s. All other animatronics now spawn at the start of a round as well, and can either become Activated (when someone is controlling them), or Deactivated (during which said animatronic simply stays in place, playing its idle.) Deactivated animatronics are pushable - by Nightguards and Chica only.
- All animatronics get a cool bootup sequence.
- Interaction system rework. Now **every** interaction is bound to leftclick by default, and has a graphical representation when available. Also an overly huge progressbar used for certain interactions was removed and simply swapped for a brand new interaction icon slowly filling up.
- Improved the Console command 'SetRole' - it now also accepts role names (previously just role IDs). for example: 'setrole 1 Freddy' or 'setrole 3 Nightguard'.
- Improved Spectator to flawlessly keep up when a role of the currently spectated player is changed. Also fixed spectated Foxy's camera being notably too low (by reworking the entire system to accurately read the exact position of that player's camera).
- Switched to a better font in numerous places
- Remade the Exit room
- Buffed and improved Freddy
- Rebalanced Bonnie
- Patchnotes are readable in game now
- Trophies are visible in game.

Fixes:

- Hopefully once and for all got rid of random-falling-through-the-floor glitch.
- Fixed Chica's cupcakes sometimes errorously falling over for some players. Also buffed their max detonation range (the collision's scale went from 0.7 to 0.95).
- Yet another try at fixing Foxy's dash so that its collision detection works in every edge case. I think I actually succceeded this time, but once again we'll see.
- Freddy's Showtime skill's speedboost now doesn't end prematurely the moment Freddy jumpscares anyone while in it (as it would previously, unintended).



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A guide to getting v8.0 running (updated for v8.0.1): - Start the autoupdater on v7.0.2 (currently gamejolt-downloadable) - Launch once it updates. Once gamejolt fixes their servers, 8.0 will become downloadable directly from here.

7.0.2!

People at Gamejolt have fixed the build upload server. The latest release of FP (v8.0.1) can now be downloaded directly! Hope you enjoy the new voicechat, sound design & mechanics! Join the game's Discord server to chat with us if you're not there yet!

Check out the updated FNaF FP trailer! https://www.youtube.com/watch?v=R0Sjgk0dupU

v8.0.1 Fixed a few issues with the main release. Gamejolt build upload servers are still dead, so your best bet is the autoupdater, or a download from this link: [removed, no longer relevant]

Forgotten Pizzeria v8.0 will release to Gamejolt in 7 days!

Stable, immersive, balanced, scary and fun like never before.

Cannot wait to get this fully out of the oven!

See ya soon!

8.0 teaser be upon ye!!! The version is fast approaching, with so, so much than just this actually. Wanna learn more? Join the discord!

Release of FP v8.0 in half an hour! See you there!

A sneaky peeky at what's to come to FNaF Forgotten Pizzeria Multiplayer soon enough

Just finished updating FNaF Multiplayer: Forgotten Pizzeria game page's featured screenshots! I'm pretty confident when I say that these look & feel amazing! :>