This version is taking all of the previous updates and wrapping them up with that one feature the game missed just oh so much - so that the game finally starts feeling atleast a bit original and unique. If you felt the game was too linear so far, or that animatronic gameplay was kinda boring at times - you should really try it now~! Also, with the interaction system getting reworked, the game becomes far more new-player friendly.
New features:
- All animatronics get access to Transfer.exe - which lets players controlling the mascots switch to a different one every 25s. All other animatronics now spawn at the start of a round as well, and can either become Activated (when someone is controlling them), or Deactivated (during which said animatronic simply stays in place, playing its idle.) Deactivated animatronics are pushable - by Nightguards and Chica only.
- All animatronics get a cool bootup sequence.
- Interaction system rework. Now **every** interaction is bound to leftclick by default, and has a graphical representation when available. Also an overly huge progressbar used for certain interactions was removed and simply swapped for a brand new interaction icon slowly filling up.
- Improved the Console command 'SetRole' - it now also accepts role names (previously just role IDs). for example: 'setrole 1 Freddy' or 'setrole 3 Nightguard'.
- Improved Spectator to flawlessly keep up when a role of the currently spectated player is changed. Also fixed spectated Foxy's camera being notably too low (by reworking the entire system to accurately read the exact position of that player's camera).
- Switched to a better font in numerous places
- Remade the Exit room
- Buffed and improved Freddy
- Rebalanced Bonnie
- Patchnotes are readable in game now
- Trophies are visible in game.
Fixes:
- Hopefully once and for all got rid of random-falling-through-the-floor glitch.
- Fixed Chica's cupcakes sometimes errorously falling over for some players. Also buffed their max detonation range (the collision's scale went from 0.7 to 0.95).
- Yet another try at fixing Foxy's dash so that its collision detection works in every edge case. I think I actually succceeded this time, but once again we'll see.
- Freddy's Showtime skill's speedboost now doesn't end prematurely the moment Freddy jumpscares anyone while in it (as it would previously, unintended).
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