Next up
Testing out a random seed generator I programed in PenguinMod. The seed affects in gameplay in a form (such as randomizing an enemy's path, like in the video attached). Thinking about implementing this in a future game.
testing
⠀
what a map
Ouch.
Updated my profile picture and made a new banner (plus green variants to tie in with INS6MNIA's theming.)
Evolution.
Updated the menu to fit the game's current look.
Progress on INS6MNIA: I have finish coding 99.99% of the AIs, there's some minor bug fixing however. After that my main priority is to work on the pre-night minigames and the Plushbear sections.
One question about the GameJolt API addon: How do I use the 'set game ID and private key' block without the fear of someone decompiling my game and accessing the private key?
will eventually delete this post











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