3 years ago

FNAS:R Devlog - 1


This log was made a couple months after I began working on the game so... Yeah.. Anyways, been working on a new mechanic for an animatronic named Pico, who I intend on only getting to your office through the vents in a attempt to make the game less boring or something idk..

On the Camera map you'll see sound cue buttons on the vent layout, If Pico is in that area and you press the button, he'll go to the location of the sound and stay til either the sound ends, or if hes been there already in the last 30 seconds.

Thats just the idea btw lol, no clue how Im gonna code this..

But, Im sure I'll figure it out.

He'll crawl through the vents making loud noises as he goes and since there isnt a way to close the vents, you keep him lured away with audio cues.

Kinda a mix of Springtraps and FNAF 1 Freddys mechanics I guess.. Anyways, this'll conclude my first dev-log.

See ya next time!



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Ok, I didnt expect porting my game to Gamejolt would be this difficult lol

In the meanwhile heres this.

Quote this image.

FNAS:R Devlog - 5

π™‘π˜Όπ™‰π™‰π™” π™π˜Όπ™‰π˜Όπ™π™ (π™π™‰π˜Όπ™) 𝙍𝙀-π™ˆπ˜Όπ™†π™€ πŸ”ͺ

I had a bit of fun during this (re-uploades in GJ)

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That’s wild guys, thanks so much!

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