1 year ago

For day 24 of Joltober, since I have already included a #Moon when I added the spider, I decided to give it a bit of glow




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For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

This week's Fan Art Friday celebrates KPop Demon Hunters! Accept the quest in your quest log to get started.

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

First concept -> Recent cutscene

Look how far I've come! I was never a pixel artist, why I choose pixel art style for Beloved Bound?

These are the reasons...

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops