10 months ago

For day 24 of Joltober, since I have already included a #Moon when I added the spider, I decided to give it a bit of glow




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For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

For day 946 of coding, I'm on the right track in correcting the collision while dashing

Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail