1 year ago

For day 24 of Joltober, since I have already included a #Moon when I added the spider, I decided to give it a bit of glow




0 comments

Loading...

Next up

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

The last dandelion

#aseprite #pixelart

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

I decided to make another piece in the same style as yesterday’s 🎨✨ It turned out to be these cute little birds 🐦💛 #pixelart #pixelartist #pixelartwork #birdart #cutebirds #singingbird #wholesomeart #cuteart #cozyvibes #softcolors #pastelart #naturevibes

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader