1 year ago

For day 25 of Joltober, I have #Cthulhu peaking out in front of the moon some




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For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted