1 month ago

For day 25 of Joltober, I have #Cthulhu peaking out in front of the moon some




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For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well

For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out

For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

Hey @gamejolt , I have made some profile pictures of (almost) all of your mascots!

In the article is the link to all of them

For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero