1 year ago

For day 25 of Joltober, I have #Cthulhu peaking out in front of the moon some




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For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

For day 1061 of coding, I made sure to include the forest exit in the count

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

For day 1060 of coding, I added a count of how many exits of each direction are available

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1058 of coding, I have figured out how to have that pathway creation limit apply