27 days ago

For day 28 of Joltober, I placed a #Scarecrow next to the Necromancer on the left side




0 comments

Loading...

Next up

For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes

For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

For week 45 of my weekly pixel art, I made this weapon from the NES palette

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

Hey @gamejolt , I have made some profile pictures of (almost) all of your mascots!

In the article is the link to all of them

For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles