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For day 1106 of coding, I've further adjusted the shadow's speed and transparency
For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction
For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them
This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.
For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze













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