9 months ago

For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet




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For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

For day 1052 of coding, the forest pathways now work as they should

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

For day 1060 of coding, I added a count of how many exits of each direction are available

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present