1 year ago

For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet




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For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

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(We've included Garen variants for inspo!)

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

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See more variants of Garen for inspo 🔽

For day 1174 of coding, I now have the damage reaction done only when inactive

For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

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For day 1172 of coding, I tried setting up some conditions for the collisions to no avail