8 months ago

For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet




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For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting

For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1012 of coding, I have adjusted the distance needed for the camera to scroll to be based on the current zoom level

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A #Mummy wanders blindly into the scene

I made Huggy Wuggy a #CreppyClown now

@KathyChow is a Jolter to Watch, pixel artist, UX Designer, and cat lover! Follow @KathyChow before the quest ends on October 14 and you'll get Coins!

For day 1010 of coding, I have also added a zoom percentage because I fell that may come in handy later on