4 months ago

For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet




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For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

animating my forever wip

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

New illustration for a friend.

Originally, I was going to make it a blue forest, but tried a warm yellow glow just to see what would happen, and fell in love with it, sooo... Maybe a blue forest will happen another time.

: Clip Studio Paint

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

For day 906, I've been looking into shaders more and leaned how to invert colors

The kanto bois :3

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work