2 years ago

For my submission for weekly theme "Fanart of Indie Games", I made a 8-bit rendition of the rage-fueled main character of the beat-em-up "Rising Up."

You can find it here: https://twitwi.itch.io/risingup

It's an interesting game for sure




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For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird

For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.

For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

For day 1094 of coding, I've made one of the local variables only hold one number since having it as an array was found to be unnecessary

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation