2 years ago

For this week's piece I made a robot using the game boy pallet

Please excuse the lack of arms on this one




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For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

The last dandelion

#aseprite #pixelart

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

I decided to make another piece in the same style as yesterday’s 🎨✨ It turned out to be these cute little birds 🐦💛 #pixelart #pixelartist #pixelartwork #birdart #cutebirds #singingbird #wholesomeart #cuteart #cozyvibes #softcolors #pastelart #naturevibes

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why