1 year ago

For this week's submission, I made an elden ring




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For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on

For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

Here's more incredible art that Jolters made for #GameJoltColors25!

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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 946 of coding, I'm on the right track in correcting the collision while dashing