
For this week's submission, I made an elden ring
Next up
For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall
For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on
For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions
Here's more incredible art that Jolters made for #GameJoltColors25!
There's still time for YOU to enter!
Artists and posts linked 🔽
For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving
For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 946 of coding, I'm on the right track in correcting the collision while dashing
0 comments