For this week's submission, I made this holy place using the classic Game Boy Palette
Next up
For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge
For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes
For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero
For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out
For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
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