3 hours ago

For those skeptical of HSaF 2.0 being another GSaF clone, listen up.
#HSaF (@REALLproductions )


Hollow Shift at Freddy's 2.0 has been in the cooker for about a year now. Why? You might ask... Simple. We're trying to make this project as unique as it can be while still keeping to it's roots. We've planned out post shift minigames, multiple endings and all of the above while still keeping the game grounded in the fact that it is infact a GSaF fangame (not clone) and a reimagining of first Freddy's game. I am not the sole director of HSaF 2.0 (which I believe was the main point as to why many of the other projects were seen as unoriginal. I can't lie, I am not that creative of a guy. All of my ideas stem from popular ideas or just ideas I like in general. Please do note that if HSaF 2.0 releases after GSaF MOI, just know that HSaF 2.0 and it's ideas were conjured before the release of GSaF MOI. Therefore, if any coincidences show up, like example any relating gameplay and visual parallels, just know that HSaF 2.0 was in preproduction for an entire year before hand. @Dyllan_the_Skull_King , @Thatrandomperson_ , @Ghajorus and @Disamol are all helping to make this project the best it can be. I am starting to get sick and tired. Not of people calling me out on my un-creativity, but I'm sick of myself being uncreative. So far, the current version of HSaF 2.0 (which is still going under a name change) is the version I'm most happiest with. The idea of Hollow Shift turns 2 years old on April 12th 2026, and it's crazy to me that I've been making this stupid game with these stupid fat characters, laughing and having a good time for 2 years, just to release something that is... Mediocre at best... All I'm trying to say is that, Hollow Shift 2.0 is in good hands, and we're currently working to make it as high quality as we can make it! The current art and models look really good. And I guess I can show you guys a little sneak peak at the end of this.

TL;DR: Hollow Shift at Freddy's isn't being solely directed nor created by me, my team and I have agreed to split different parts of development between different team members to help me with my anxiety and to better the game's quality.

freddybear_nighttime.png


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