For those who do retro, here's a videogame frame rate from the 1970s. Once Malcolm's first adventure is developed we promise something smoother than this!
Next up
Been a while since we updated you so here's a behind the scenes video showing progress. We're now finalising the art style with most hand-drawn art completed, ready to build the game using Unity. Follow us for news on this & the other games we're making.
Here's a rough experimental animation. Doesn't seem like there's too much work left to be done, though we'll get better artwork when Leona has produced a final version in pastels.
As the world burns, its important to seek inner calm. Malcolm Baxter comes to a screen near you, 2022. Can you help his workplace problems or will you just call it a day? A handpainted adventure game made with love & polyester.
Malcolm was cheering himself up at work with some music posters. We can't spoil the stories of his astonishing exploits in our planned #adventureGames, but follow us to give us a boost and hear of progress. Thanks. #1970s #1980s #pointandclick
No news is good news! It means we're busy on our games. But its time to remind you what we're up to. Our artist, Leona, is working on the drawings in pastels for our first game. Meanwhile I've been trying a number of animation methods.
We're moving to a new studio but will still let you know how Malcolm is getting on.
Malcolm is now able to tune into some rad analogue 80s static!
Malcolm is Tweeting for all he's worth.
We can update you to say we've researched hundreds of fashionable plants from the 1860s to the 1970s for 5 of our forthcoming games. I know it doesn't look like much right now, but follow us and find out. Thanks!
Who is Malcolm Baxter?
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