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For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight
For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some
For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well
For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes
For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
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