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For day 1163 of coding, I got the moving collisions to work properly for now
For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
tiny icons
can you name them all
For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
Art is your weapon. Garen is your champion.
Silence the competition in Opera GX’s First Stand Art Contest.
Submit artwork featuring Garen for a chance to win cash prizes & get your creation turned into an official GX Mod.
For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't














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