2 years ago

For week 26 of my weekly pixel art, I made a flower for one of the themes this week




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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

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(We've included Garen variants for inspo!)

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

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See more variants of Garen for inspo 🔽

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

For day 1174 of coding, I now have the damage reaction done only when inactive

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For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions