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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player
For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects
For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
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For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't
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See more variants of Garen for inspo 🔽
For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
For day 1174 of coding, I now have the damage reaction done only when inactive
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For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions














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