
Next up
For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing
For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately
For day 1060 of coding, I added a count of how many exits of each direction are available
Opera GX's #GXNailArt competition has arrived on Game Jolt!
You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!
Get started by completing our #GXNailArt quests!
For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though
@penusbmic ![]()
is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural
For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present














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