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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues
For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
For day 1175 of coding, I have found another collision error trough testing
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For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions
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For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
For day 1174 of coding, I now have the damage reaction done only when inactive
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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss














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