2 years ago

For week 30 of my weekly pixel art, I made a robot-frog face to submit for the robot and frog theme




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For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

For day 1175 of coding, I have found another collision error trough testing

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

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Art is your weapon. Garen is your champion.

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(We've included Garen variants for inspo!)

For 1181 of coding, I am working on being able to push certain objects

Want to win $5,000 USD? 💸

Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

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For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!

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See more variants of Garen for inspo 🔽

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing