
Next up
For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead
For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
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For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback
For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet
Queen Bee
For day 1149 of coding, I've managed to replace the image blend with the appropriate shader













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