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Next up
For day 774 of coding, I am working on having special rooms appear after so many rooms or other conditions
I also now need to fix the looping error in the room generation script again
For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet
For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 781 of coding, I have fixed an animation error where the player will face the wrong direction during the room transition process
For day 777 of coding, I have gotten a specific room to spawn after so many rooms. I will put in a way to continue forward later
For day 773 of coding, I have fixed the animation for the area transitions
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 782 of coding, I am currently making a function that will construct the room to place on the maze's placement grid
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