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For day 1174 of coding, I now have the damage reaction done only when inactive
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.
He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!
Enter here:Â https://bit.ly/FirstStand
See more variants of Garen for inspo 🔽
For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions
For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
tiny icons
can you name them all
For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

















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