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For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing
For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
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For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet
For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better
For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
Queen Bee
For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

















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