2 years ago

For week 31 of my weekly pixel art, I made a NES style rendition of Emily from Stardew Valley




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For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

Join a mercenary team: high-risk, low-benefit positions available!

Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

Wishlist the game now: https://bit.ly/AustraliaDidItSteam

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

Happy Devruary! Devruary Day 25 celebrates @Ulisan ! They're an old-school gamer and the game dev behind multiple fighting games! We also have a question for the devs of Game Jolt: What does success look like for your current project?

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

Queen Bee

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall