2 years ago

For week 31 of my weekly pixel art, I made a NES style rendition of Emily from Stardew Valley




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For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

This is your chance to win $5,000 USD! 💸

Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

(We've included Garen variants for inspo!)

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

Want to win $5,000 USD? 💸

Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

For 1181 of coding, I am working on being able to push certain objects

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now