2 years ago

For week 31 of my weekly pixel art, I made a NES style rendition of Emily from Stardew Valley




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For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

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For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

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For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For 1181 of coding, I am working on being able to push certain objects

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Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

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For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects