11 months ago

For week 31 of my weekly pixel art, I made a NES style rendition of Emily from Stardew Valley




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For day 914 of coding, I made a pointing cursor for the pause screen. I'll need to make it bigger, and animate it as well

For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

animating my forever wip

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

For day 912 of coding, you can now cycle between both options in the pause menu

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended