2 years ago

For week 31 of my weekly pixel art, I made a NES style rendition of Emily from Stardew Valley




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For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

tiny icons

can you name them all

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

Art is your weapon. Garen is your champion.

Silence the competition in Opera GX’s First Stand Art Contest.

Submit artwork featuring Garen for a chance to win cash prizes & get your creation turned into an official GX Mod.

Enter: http://events.gx.me/x/lolfanart/

For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive