2 years ago

For week 31 of my weekly pixel art, I made a NES style rendition of Emily from Stardew Valley




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For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1163 of coding, I got the moving collisions to work properly for now

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

tiny icons

can you name them all

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail