3 months ago

For week 34 of my weekly pixel art, I made a NES-styled rendition of the Master Sword from Ocarina of Time

I would say that my favorite memory was waiting for the game and getting excited from the ads, then finally playing it

#ZeldaMemory, #FanArtFriday




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For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes

For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in

a totally normal muscles practice piece (first time drawing muscles!)

: Aseprite

For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

Hey @gamejolt , I have made some profile pictures of (almost) all of your mascots!

In the article is the link to all of them

For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles