5 months ago

For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)




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For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

For day 906, I've been looking into shaders more and leaned how to invert colors

animating my forever wip

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

New illustration for a friend.

Originally, I was going to make it a blue forest, but tried a warm yellow glow just to see what would happen, and fell in love with it, sooo... Maybe a blue forest will happen another time.

: Clip Studio Paint

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

The kanto bois :3

For day 910 of coding, I have started to set a basic menu to resume or quit. Just got a display atm, but will be working on interaction later