1 year ago

For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)




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For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1158 of coding, I've been working on not having the pull happen with no success so far

Peaches!

(⁠☆⁠▽⁠☆⁠)

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

Even more Uzi doodles! :3

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision