3 months ago

For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)




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For day 854 of coding, I have found out why the small rocks are appearing in the wall. It looks like the area they appear in are flagged as floor when they should be walls. I'll now need to figure out how to fix it

For day 860 of coding, I made the south exit for the forest

For day day 855 of coding, I tried having the code that flags the sections as walls run twice to catch any stragglers. It did not work

@hexh_ is a Jolter to Watch and a pixel/digital artist who mostly draws dreamy landscapes! Follow @hexh_ before the quest ends on May 6 and you'll get Coins!

For day 859 of coding, I made the east and west exits as well. It does look a bit weird, but that can be updated easily. I'm just glad it works

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 853 of coding, I refined the code some. Now it seems that some rocks are sometimes placed at the map's border

For day 861 of coding, I made a line of code to make sure the small rocks don't spawn on top of each other

@HYPER_REAL is a Jolter to Watch and a Tokyo-based publisher who brings genre-defying games to the world! Follow @HYPER_REAL before the quest ends on May 13 and you'll get Coins!

For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing