1 year ago

For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)




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Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

Peaches!

(⁠☆⁠▽⁠☆⁠)

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

Even more Uzi doodles! :3

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not