1 year ago

For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)




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For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1163 of coding, I got the moving collisions to work properly for now

Peaches!

(⁠☆⁠▽⁠☆⁠)

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

Even more Uzi doodles! :3

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision