For when you make a text heavy game, where do you store the dialogue? Seperate file(s) like json for all dialogue, a global script that handles all dialogue in a giant switch or elif statement, or within in scripts of the respective characters? Or what?
Next up
I hope you're ready to avoid fish.
UPDATE: THEY LET ME PET SIMBA
Hola
I hope at some point I can stream working in Godot, because I could need some active backseating. How would you make this more simple?
Edit: Last line is supposed to take from modulate.r as well
Update: this is all you get, haha suckers
It's always good practice to make the collision of enemy projectiles thrice as big as the graphic itself, as to not underwhelm the player and also extend the playtime.
Look at ya boi merging two cylinders with ease
Only the mightiest of asses can seat itself on that seat!
Look.
I'm lazy.
I'm a lazy cow.
What do you want from me?
What if when you die enough times, you get a rage quit option where the game just closes after a horrendous scream
















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