Game
Fenerix - The knight
10 years ago

Foreshadowing


I’m considering on adding some cliffhangers or something, to open a bit more towards the Fenerix universe that this serie would cover later on, so if you want to play detective on figuring out either what the cliffhangers would be or what they would mean, feel free to follow the game to be notified about more updates on this work-in-development project! :D

Not a clue what to use as a picture for this update, so have this.

5d0c2cd269b5e.png


0 comments

Loading...

Next up

Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac

Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)

Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)

Early Access is here!

WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds

My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)

Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns

Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!

For today's boss addition: a tree with feet

What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)