To start things off lets look at their statistics so we know what we're dealing with.
Forsaken John Doe has 1500 Health Points, 27 speed whilst sprinting, 110 stamina, and deals 28 damage via slash. His 2 main damage dealing abilities are Corrupt Energy, an ability that causes spikes to emerge from the ground in what ever direction he's facing, and Digital Footprint, a trap ability that inflicts Corrupted 1 and Slowness 2 and gives him Speed 1 if one were to step in the traps. His 1st passive is a corruption trail that inflicts Corrupted 2 upon stepping in it. I am not covering his second passive because it is pointless since it's a 1v1 between this John Doe and his TR:UD John Doe counterpart.
The Robloxia: Until Dawn John Doe has Infinite Health, faster than average speed whilst sprinting, Infinite Stamina, and deals 45 damage (50 while in Rage mode). Only 1 of TR:UD John Doe's abilities are damage dealing, that one being Ground Slam which makes him leap into the air and as the name suggests, Slam into the ground, releasing a shockwave that deals 20 damage to those who don't jump over it or get away in time.
TR:UD John Doe solos because his kit of abilities completely counters Forsaken John Doe's. TR:UD John Doe can just jump over Digital Footprint and Corrupt Energy, and deal damage to John Doe through attacking with his corrupted spike arm and Ground Slam. He can also increase his damage and speed by using Rage. Sure the hypothetical fight would be time consuming but TR:UD John Doe would emerge victorious.
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