
found out how to do chunks in sprite 3D, this supports maps that are like 8000+ objects wide and could potentially lead to massive massive worlds.
Next up
shockwave 3 might be a reality soon, i am still surprised how fast thing's have already progressed. if it does becomes a thing, i'd most likely abandon SW2, sadly i cant work on both. future is bright regardless though.
big engine listing update, sorry for neglecting to update it sooner. https://gamejolt.com/p/ost-vpc9hgqg
open sourced 3D gun project free to get on the gamejolt page https://scratch.mit.edu/projects/824148480/
new cs update, added ak and other stuff https://www.youtube.com/watch?v=WbDcTsaTwcI https://www.youtube.com/watch?v=WbDcTsaTwcI
BEWARE THE NOID.
(The classical ol'Dominos mascot)
another cs update, remade the map with crate props. https://www.youtube.com/watch?v=zGdp1N6xpm8 https://www.youtube.com/watch?v=zGdp1N6xpm8
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
(add the dust man theme from mega man 4) omg its dust man from fnf
topdown demo progress i forgot to post this here sooner https://www.youtube.com/watch?v=OFhFMKiwOcQ https://www.youtube.com/watch?v=OFhFMKiwOcQ
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