The Secret Challenge Daily Report (3/9/21)
This list contains all the newest changes from the last post. Tune in on Saturday this week to see this final project reveal!
Added in the Custom Night Menu! (Not 100% complete, but still playable.)
Started work on the first animatronic! (The FNAF-2-Marionette-style animatronic) They do not currently have a jumpscare, nor does the game in general have an after-death scene yet, but that's for later. Let's focus on other things first.
More work on the save files- The Level Select is now finished! (besides some extra decorations :P)
The Loading Screen is pretty much finished! (In terms of Heading text strings, et cetera)
Made the in-game HUD message that displays the current night a LITTLE more fancier (in terms of naming the nights)
For each night, the "objective" has a little more *kick* to it... You'll see why soon.
Added in an extra loading screen feature: Tips! (this was added after I returned from my grandmothers so that's why this tip exists after number 4.) And don't worry, they're not all "DON'T FORGET TO BREATH!"-style tips; if you pass by enough loading screens, you may find information you have not yet learned about the game! But just as a bonus, they're not all just tips about how to complete your "objective", they can also be facts about the original game and the history behind the characters! (and maybe, secretly, some tips about how to find some extra information about the storyline across the rest of the Hauntings of 828 games... Who knows how far I'll go with this.)
EVEN MORE menu & game bug fixes
Tune in tomorrow for another update on this secret project. And stick around until Saturday to see what this HUGE project is...
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