Right, so a little bit of an update is due for this page.
I am still working on the re-do. Still don't have a title for it, still very early into development. I have to scrap some of the work I did for a reason I'll get into, but for now, the important thing to take out of this is that the project is still very much alive, and I do intend to keep working on it.
So, about the stuff I had to scrap. Not much, actually. What happened was, I created a little prototype, had a ton of issues with it, got bored, and then started working on menus and stuff. The one consistent flaw throughout all of that was that I was building the game wrong. I know it's a rookie mistake, but I tried to make every single room 1920x1080. I thought I'd be able to downscale that with a camera or something of that sort. In short, that was a bad idea, and now I have to shrink everything. This has helped me address some issues with design I was originally having. The original idea was to have everything zoomed out, as you see in every iteration of asteroids. The problem is, I'm inexperienced. But more than that: maps in games like Asteroids are typically created to be small. I want big maps with more than one kind of obstacle to come across and plenty of space to move around in. I am now going for something that upscales to more resolutions than 1920x1080, and will have more to show for it at some point in the future, maybe?
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