I am thinking of working on this game soon. Far for release because I wanna get my coding skills and art together before I work on it, but there's lots to think of, this is where I need help..
In the game, you play as a Fox, who gets captured and trapped in a Circus. Foxes are creatures known the be sly, you manage to escape your cage. But, in the tent that houses the animals, there's many others you should save. This is a Puzzle/RPG game, where I thought Focus will be primary.
I conjured up the idea of events that can take place which can cause you to fail, maybe humans walking in on you, maybe too much sound can alert them.
To win, the player has to be as sly as a Fox but also as Focused. That's all in the title.
I am in the process of designing the Game play Flow Diagram, and I will really appreciate any feedback on additional gameplay mechanics.
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