Game
Foxhole Infinity
11 years ago

Foxhole Infinity Update


  • -Stage generation has been made more complex.

  • -Prevented Polynyx and Enemies from being closed off by unbreakable tiles.

  • -Enemies can now be killed by pushing a boulder onto them.

  • -Increased item drop rates from enemies.

  • -The foxhole now starts inactive. It can be activated by stepping on a pressure pad hidden in the stage. The pressure pad is guaranteed to be reachable from the start point.

  • -Enemies have one less hitpoint.

  • -Fixed a bug that could allow Walter to bunnyhop, increasing his speed.

  • -Added a failsafe to prevent infinite loops during stage generation.



0 comments

Loading...

Next up

Just added an infinite upgrade grid! Try it, and the numerous other fixes and improvements now in Grabbus v0.2!

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

it happens

Path of Kami, running around the shrine area

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

A sneak peek at the new OST, can you guess what this song will be used for? 🤔