-Stage generation has been made more complex.
-Prevented Polynyx and Enemies from being closed off by unbreakable tiles.
-Enemies can now be killed by pushing a boulder onto them.
-Increased item drop rates from enemies.
-The foxhole now starts inactive. It can be activated by stepping on a pressure pad hidden in the stage. The pressure pad is guaranteed to be reachable from the start point.
-Enemies have one less hitpoint.
-Fixed a bug that could allow Walter to bunnyhop, increasing his speed.
-Added a failsafe to prevent infinite loops during stage generation.
Next up
Just added an infinite upgrade grid! Try it, and the numerous other fixes and improvements now in Grabbus v0.2!
Path of Kami: The Evolution of the Lore
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
I was bored, so... ManutKat.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The whole squad is here!
Interested? Follow me!
Terraria
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
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