-Stage generation has been made more complex.
-Prevented Polynyx and Enemies from being closed off by unbreakable tiles.
-Enemies can now be killed by pushing a boulder onto them.
-Increased item drop rates from enemies.
-The foxhole now starts inactive. It can be activated by stepping on a pressure pad hidden in the stage. The pressure pad is guaranteed to be reachable from the start point.
-Enemies have one less hitpoint.
-Fixed a bug that could allow Walter to bunnyhop, increasing his speed.
-Added a failsafe to prevent infinite loops during stage generation.
Next up
Just added an infinite upgrade grid! Try it, and the numerous other fixes and improvements now in Grabbus v0.2!
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
"Our work is never over" they said.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
The whole squad is here!
Interested? Follow me!
Call it 'wrong turn'!π« The feeling of running into a house with only one exitπͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
a drawing I did because I was boredπͺ. But I love how it turned out.π
I worked so hard to get all four of them to the end safely, but then...
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