-Stage generation has been made more complex.
-Prevented Polynyx and Enemies from being closed off by unbreakable tiles.
-Enemies can now be killed by pushing a boulder onto them.
-Increased item drop rates from enemies.
-The foxhole now starts inactive. It can be activated by stepping on a pressure pad hidden in the stage. The pressure pad is guaranteed to be reachable from the start point.
-Enemies have one less hitpoint.
-Fixed a bug that could allow Walter to bunnyhop, increasing his speed.
-Added a failsafe to prevent infinite loops during stage generation.
Next up
Just added an infinite upgrade grid! Try it, and the numerous other fixes and improvements now in Grabbus v0.2!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Another house i made long time ago.
Shadow The Hedgehog X pixel art
Werehog transformation process. #sonicunleashed
Family band complete!
I-Buki
Mio-Da!
Ibuki Mioda!
Szayel Aporro Granz - Bleach
Levels' maps.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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