Next up
the skrunkly
re upload because of audio being messed up. Anyways, heres some progress on the panel (temporary wallpaper)
rip bro
action figures!
coded the base for WORKING AI using the way fnaf 1 codes it's ai as a base. The clicking means the movement opportunity failed, and the camera switch meants it succeeded.
sorry for not updating much, Ive just been trying to figure a lot of stuff out about the game
last update before going to bed: levers now work (only have one rn)
I think im getting the hang of gamemaker (obviously)
heres some WIP new office
fiddling around with camera systems before coding in the actual video footage, and then later coding in ai. Will probably change keybinds later, but whatever. For an outline its decent.
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