STATS
Cost - $1500
Speed - 15
Run Speed - 30
Stamina - 100
TR - 30 Studs
PASSIVES
Passive 1 - Identity Fraud
Whenever Fraud kills a Survivor, Fraud will be able to disguise as them at any time. This also causes the Survivor list and Timer completely hidden.
Passive 2 - Can't Hide
Every Survivor has a small trail of footsteps following behind them, only visible to Fraud. Though these can be hidden when using an Ability which turns the Survivor invisible.
ABILITIES
M1 - Punch
Fraud punches forward, dealing 25.5 Damage.
2 Second cooldown.
0.5 Second windup.
0.2 Second linger.
Length of 7 Studs.
M1 while Shifted - Betrayal
Fraud / The Survivor??? suddenly dashes forward 3.5 Studs and swings infront of them, their body starting to contort and swell. If this swing hits another Survivor, it will instantly be followed by a heavy kick to the Survivor's gut, Dealing 30 Damage and ragdolling them for 2 Seconds and giving them Speed 1 for 3.
After the Survivor becomes Ragdolled, Fraud's explodes out of his disguise in a bloody mess. Placing them back into their normal, undisguised mode.
5 Second cooldown.
0.2 Second windup.
0.35 Second linger.
Length of 7 Studs.
Ability 1 - Shift
Fraud contort's their body into an almost unrecognisable form before snapping back into the shape of a Robloxian over the span of 3.5 Seconds, taking the form of any survivor you choose. You start of with just the Survivor you have equipped yourself, and every kill you get gives you the Survivor they were using. Being Shifted activates Betrayal and disables all other Abilities. This ability can be cancelled prematurely, by using Shift while disguised, causing Fraud to explode out of their disguise, damaging anyone in a 15 Stud radius by 20, not counting Ragdolled players.
30 Second cooldown after Exploding.
⁽ᴮᵉᶦⁿᵍ ˢʰᶦᶠᵗᵉᵈ ᵐᵃᵏᵉˢ ᶠʳᵃᵘᵈ ˢᵗᵘⁿ ᴵᵐᵐᵘⁿᵉ ᵃⁿᵈ ˢᵉᵗˢ ᵗʰᵉᶦʳ ˢᵖᵉᵉᵈ ᵗᵒ ᵗʰᵉ ˢᵃᵐᵉ ᵃˢ ᵗʰᵉ ˢᵘʳᵛᶦᵛᵒʳ ˢᵉˡᵉᶜᵗᵉᵈ.⁾
Ability 2 - Digital Footprint
Fraud stops in place before contorting it's form into something unrecognisable, eventually slamming themself to the ground and sinking down inside it.
Rising back up after 2 Seconds in it's normal humanoid form, leaving a barely visible trap beneath it. You can only have 3 of these traps at a time. The traps will stay there indefinitely, only disappearing once triggered. The traps are only triggered by Survivors getting within a 5 Stud range of them, once this happens, the trap will become fully visible and start compulsing violently, exploding after a 1 Second long wait and dealing 10 Damage and 10 more Damage of Bleed to any Survivors in it's range.
10 Second cooldown.
Ability 3 - No Witnesses
Fraud roars into the air over a span of 1.5 Seconds, spawning a 15 Stud wide wall of Black Fog 2 Studs behind them, which Survivors cannot pass through. Fraud gaining Strength 2 for 9 Seconds and giving all Survivors in a 30 Stud radius Slowness 1 for 10 Seconds.
The wall disappears after 20 Seconds.
30 Second cooldown.

I am more unsure about this one, so make sure to tell me your feedback / suggestions!












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